PxrVisualizer is a utility integrator that can be used to navigate large scenes and inspect geometry during Interactive re-rendering. It allows different styles of viewing, including shaded, flat, normals, st, wireframe. Disable pretessellate for the best results (this is done automatically in Renderman for Maya, RfM). When using PxrVisualizer with IPR in RfM, be sure to set Update Mode to "Continuous" in the IPR Options. For complex Maya scenes, hiding the geometry in the viewport improves scene navigation with PxrVisualizer rerendering.


Parameters

ParameterDescription
int wireframe[1]: (Default) Visualizes the geometry's wireframe.
string style

["shaded"]: (Default) Simple N dot V shading.

["bxdf"]: Renders the scene with a virtual light and does not evaluate shadows or indirect lighting. Similar to the PxrDefault integrator.

["flat"]: Renders each object with a different flat color based on the object id.

["st"]: Renders the normalized st.

["normals"]: Renders the normals in object space.

int normalCheck[1]: Displays areas with inverted normals in a bright orange. This option is off by default.


Standard AOVs

On top of regular LPE-based AOVs, this integrator outputs a number of standard AOVs typically used by compositors.

DeclarationContentsChannels
color __PworldP in world-space
__Pworld.r : x component
__Pworld.g : y component
__Pworld.b : z component
color __NworldNn in world-space
__Nworld.r : x component
__Nworld.g : y component
__Nworld.b : z component
color __depthMulti-purpose AOV
__depth.r : depth from camera in world-space
__depth.g : height in world-space
__depth.b : geometric facing ratio : abs(Nn.V)
color __stTexture coords
__st.x : s
__st.y : t
__st.z : 0.0
color __PrefReference Position primvar (if available)
__Pref.r : x component
__Pref.g : y component
__Pref.b : z component
color __NrefReference Normal primvar (if available)
__Nref.r : x component
__Nref.g : y component
__Nref.b : z component
color __WPrefReference World Position primvar (if available)
__WPref.r : x component
__WPref.g : y component
__WPref.b : z component
color __WNrefReference World Normal primvar (if available)
__WNref.r : x component
__WNref.g : y component
__WNref.b : z component