Setting up a new ACES project in Maya

When starting a fresh new project, there are a number of steps you need to do to get up and running with ACES within RenderMan.


Converting an older Linear Maya project to ACES

If you wish to pickup an older Maya project and re-render it using ACES, here are some guidelines.


As TxMake works its magic in converting your textures to ACES, you will notice that it will add the _acescg suffix to your texture filename for convenience