When creating texture patterns for objects and environments, it's helpful to vary their placement to avoid the look of a regular pattern.
This helps images appear more realistic. This pattern provides a way to randomize pattern placement easily.
Global Frequency of cell grid.
The secondary scale of texture in the cell.
Exponentiated blending as described by Burley. The exponent varies from 8 (blendWidth = 0.0) to 1 (blendWidth = 1.0).
Translate Jitter
Amount of random offset.
Rotate Jitter
Amount of random rotation.
Scale Jitter
Amount of random scale
Custom Rotation
Connectable Rotation
Custom Orientation
Connectable orientation.