This pattern supports and simplifies common metallic specular workflows from texturing applications such as Substance Painter, Substance Designer and Mari
Base Color
Input for your Base color PBR map
Input for your Metallic PBR map
Specular texture input. The default 0.5 value corresponds to an index of refraction of 1.5
An example of how to connect your PBR Metallic maps into a PxrSurface. You can also use the PxrMetallicWorklow node with Lama nodes too !
This workflow is the same whether your working in Maya / Katana / Houdini or Blender. |