Soul © Disney/Pixar

Welcome to RenderMan 24.0

RenderMan 24 is focused on look development and enhancing the visual richness of your renders, both within RIS itself and via our initial release of RenderMan XPU™.

Please dive right into the release notes below for more detailed information.

Major Features in RenderMan 24.0

RenderMan XPU™

Pixar’s solution for CPU + GPU rendering uses heterogeneous computing resources to accelerate production path-tracing. Starting from a system architecture that can leverage the latest developments in many-core CPU and GPU hardware, separately or in combination, RenderMan XPU™ is being built to handle the scale and complexity of Pixar’s feature animation projects. Its first use in the studio has been focused on detailed look-development tasks, with more roles and capabilities to come. We are excited to begin sharing this ongoing development work with our commercial customers.


For further details about RenderMan XPU™, see the following documentation sections:

The Artist Experience

RenderMan version 24 offers a holistic experience, with tools that improve artist workflows and complement the creative process. By collaborating closely with Industrial Light & Magic and Pixar Animation, we bring you innovations that have been battle-tested in the most ambitious VFX and animation work in the world. 

We've made the new non-photorealistic toolset an integral and seamless part of RenderMan, allowing for new creative possibilities.

Other new features for artists include:

The new features are complemented by an all-new artist-friendly stats system.

Add beautiful Bloom & Glare to your renders

Additional Features

RenderMan version 24 also includes:

VFX Reference Platform 2019 — All plug-ins are now updated to conform to the standard.


Known Rendering Differences - RIS 24 vs RenderMan 23

As with every RenderMan release, we continue to push the capabilities of the renderer forward.  At times, this can result in minor look differences from one major version of RenderMan to another.  We have added backward compatibility flags and switches when possible.

Pipeline and Coding Details and Differences

This section contains a listing of the items that have changed within RenderMan RIS and our Bridge Products that affect your pipeline and any code that you may have surrounding RenderMan.

More Details

More New Features in RIS

Bug Fixes

Known Limitations

Interactive/Live Rendering Limitations

RenderMan Pro Server

RenderMan XPU