Visualizer

Light Signal AOV

The name of a color AOV to use for the light signal to control your lines.  Typically this would be diffuse, but you can also put a light AOV here to determine the transition between photoreal and stylized based on the light emission.  This AOV has to be set up in Maya/Katana/Houdini or DisplayFilter will exit.

Visualizer

Use these settings to preview certain AOVs to aid in the development of your creative linework.

Beauty

The Beauty AOV being rendered before the Stylized Looks filters are applied

Final Lines

View the output of the lines only.

Final Lines Invert

An inverted visualization of your lines

Final Lines + Beauty

This is the default visualizer and combines your linework with the beauty AOV

Final Lines Alpha

The alpha generated by the lines.

Line Thickness from Pattern

Visualize the thickness of your lines being generated from any patterns or textures plugged into the Line Thickness Input of your PxrStylized Control node.

Line Thickness from Lighting

Visualize the line thickness generated from the scene lighting

Diffuse Luminance

The luminance of the diffuse AOV

Diffuse Energy

The energy emitted by the Diffuse AOV

Z CamDist

Use this selection to visualize your CamDist 






Name of a color AOV to do line detection on. Manually set if you want to test on your AOV.

Line Type

Name of a color AOV to do line detection on. Manually set if you want to test on your AOV.

Final Line Gamma

After line detection happens, runs gamma on final lines.

Weight Type

During line detection weighting to get a variance

Sigmoid Sharpness

See: https://www.desmos.com/calculator/g4jbxcvtqz and modify "a" and "o"

Sigmoid Offset

 See: https://www.desmos.com/calculator/g4jbxcvtqz and modify "a" and "o"

Activation Function

During line detection weighting to get a variance

Line Thickness From

Determine how to calculate the line thickness

Line Thickness

The thickness of the lines

Line Thickness Scale

Globally scale line thickness. If you have line thickness set per object and they are all different values, and you up the resolution of the render, use this global scale to increase or decrease line thickness of all lines, since they are based on pixel width.

Line Color From

Line Color

Use Line Mask

Mult by line mask from pattern node in AOV NPRlineMask

Lines Inside

Mult by alpha for only inside lines from line detect, don't go off geo

Light Response