This release introduces the following improvements, fixes, and miscellaneous changes.
Checkpoints are now written to .part files during checkpointing and only replace the prior checkpoint once all of them have been successfully written
Improved handling of NaNs in albedo channels when denoising
Added iesProfileNormalization parameter to PxrDiskLight, PxrSphereLight, and PxrRectLight; this causes the IES profile to affect the shaping of the light but not its overall energy output
PxrMeshLight now combines color temperature with the light color instead of replacing it
Improved roundcurve intersection test to avoid cases where false self-intersections could lead to shadow bias. Added an option curveOldBias to revert to the previous behavior for those who need to maintain consistency on older assets
txinfo now explicitly indicates bit depth
Reduced memory usage of light filter disabling when the same state is applied to multiple procedurals
Fixed a bug that could cause checkpoint recovery to fail when the "origin" Display parameter is used
Added lightfilter linking memory to geometry stats in expert mode
ReadRegion() for display and sample filters now works correctly with zmin and zmax channels as well as brightness remapping
A bug in PxrBump bump mapping on polygon mesh surfaces with vertex normals would lead to an overly bumped surface instead of smoothness across facet edges. This has been fixed
Fixed a bug that could produce invalid EXRs when checkpointing and some buckets are empty
Fixed bugs in the PxrDispTransform node resulting in incorrect displacement direction for Zbrush and Mudbox vector displacement in scenes with transformations with positive determinant
Improved convergence when using many lights, and fixed a bug that could cause incorrect lighting when using PxrRampLightFilter
Incorrect geometric normal Ng on round curves with Orientation "rh" has been fixed. Ng now agrees with N
The k_wavelength builtin is now properly set on transmission ray hit opacity shading contexts
The option query 'RiHider:dofaspect' now works
Fixed bug causing a potential crash when using volumes with a very large scale transform
Prevent light leaking from backside of PxrDiffuse and PxrDisney surfaces with bump maps. This can cause darkening on bump-mapped surfaces in places where Nn is very different from Ngn
The univariate version of GetPrimVar with derivatives now operates correctly on S and T requests when both S and T
are specified as facevarying on a mesh
Fixed a bug causing a small chance of hanging in renders using more than 32 lights
Camera FOV motion blur now outputs the correct global scale, it was previously inverted
Fixed a bug that could cause checkpoint intervals, exitat times, and logging timestamps to drift relative to wall-clock time
Fixed bug causing potential crash when using Loop subdivision meshes with the __handleid primvar
RenderMan now correctly handles OpenVDB grids
Fixed a bug that could cause extremely large subdivision mesh faces to exceed allowable memory usage
Fixed a bug causing potential for incorrect rerendering results when using an attribute edit scopename not containing special regexp characters. The performance of such an edit has also been improved for scenes with many objects or lights
Ptex may break on Loop subdivision meshes that are visible in render and are destroyed by a plugin using the Subdiv API