Baking out textures involves two easy steps.
See Baking for more information. |
The user should supply UVs (UV mapped) for the object to be baked. |
Instead of using raytrace, set it to bake.
In your RIS Network, add a PxrBakeTexture VOP. Wire its output to a PxrSurface color parameter so it will get evaluated.
In the PxrBakeTexture VOP, set its output FileName. See PxrBakeTexture for descriptions of each parameter.