We can create a material using the RenderMan Shelf or in the shop pane.

Using RenderMan Shelf

To create a material which is a Bxdf in RenderMan, we can simply click on the Surface, Marschner, or Volume tool in the RenderMan Shelf.

 Using the shop Pane

 

 

Assign Material

To assign the material to your object, simply drag the material op path to Material.