We can assign different surface and displacement to different faces.

 

Setting Up Group

To add a selection of faces to a group:

Assigning Material To Groups

Add a Material.

 

If you want to assign both Bxdf and displacement shader, you will need to create a collect vop to collect both surface and displacement. 

Collect vop is added to H16.0.695 onward.

 



Assign your group to the material by setting the Material to either a collect vop (see above) or a Bxdf.

Example