Follow these sets to set up AOVs in RenderMan for Katana:
color lpe:C<RD>[DS]+[<L.>O] |
To correctly render LPE in Katana, you need to use an OpScript to declare how these are routed to the outputs. Below is an example for Specular, RoughSpecular and Clearcoat Lobes.
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You can add metadata to the EXR file to facilitate pipeline functions. The Foundry documents this here.
Essentially, on the Render Settings node:
SetAttr("renderSettings.ouputs.primary.rendererSettings.exrheaders.test_string",[ "Your string" ] ) |