This release introduces improvements to RenderMan.
Please dive right into the release notes below for more detailed information on the latest version of your favorite renderer!
There are two new optional controls for path-traced subsurface scattering - Attribute "trace" "int sssautobias" and "trace" "float sssbias". In the rare cases where the automatically computed bias for
path-traced subsurface scattering needs tweaking, one can set "sssautobias" to 0 and "sssbias" to a desired value such as 1e-6. The default values are 1 for "sssautobias" and 1e-4 for "sssbias".
The PxrPrimvar built-in names "curvature_u" and "curvature_v" for principal curvatures can now also be written "curvatureU" and "curvatureV". This is for forward compatibility with the OSL version of PxrPrimvar in RenderMan 24.
Deprecate the behavior where connecting a utility pattern to a PxrSurface node forces uncached opacity computations. This has been seen to be a major performance detriment, but can be re-enabled with Option "user" "int utilityPatternForcesOpacity" [1]
Fix for renders from recovery were taking > 20x longer than when uninterrupted
Fixed bugs batched trace() with multiple shader groups in the hits.
Fixed a bug that could return garbage derivatives on failed texture lookups from OSL.
Fixed offscreen decimation of dicing rate incorrect behavior with a custom ScreenWindow
Fixed out-of-bounds vector access when a OSL spline is provided with only a single control point.
Fixed rare holes in alpha channel due to missing ray hits on subdivision surfaces with intricate detail. (The holes were visible when looking at the alpha channel with gamma=0.)
Fixed a bug where derivatives where uninitialized when fetching uniform attributes and options with OSL getattribute().
Fixed cases where texture3d() could lead to uninitialized values in derivatives.
Fixed a bug where AreaScale of mesh lights was not properly updated during interactive updates.
Optimized a pathological case for nested instancing on scene ingestion that can dramatically reduce render startup in certain cases.
Fixed a bug that could cause intermittent crashes in non-deforming curves.
Added improvements to light selection learning
Improve the behavior of denoised Marschner by changing how the albedo is calculated