Release date: November 10, 2021
RenderMan for Maya 24.2 brings some new functionality to artists, as well as several bug fixes.
These release notes are meant to be used together with the release notes from RenderMan for Maya 24.0 and 24.1. Also please see the release notes for RenderMan itself for the set of enhancements and bug fixes that you can find within the renderer in this release.
Preset Browser: New dependencies (textures/images/osl) storage system:
asset: All dependencies are stored inside the asset's directory. This is the default and matches the previous behaviour.
library: The library will contain a "global_storage" directory. Each asset can specify a subdirectory to store all dependencies.
external: dependencies will be stored using a path provided by the user. The path may contain environment variables.
Fixed a bug where component shader connections to the input1D param of maya's plusMinusAverage shader weren't working
Asset browser previews now render correctly
Fixed an error when importing an asset containing PxrArithmetic nodes
Fixed a bug in the Texture Manager when using <udim> within paths. The Texture Manager would fail when <ws> was also present in the path
Fixed an issue where the batch output name would be incorrect
Small fix for bug where the motionSamples setting on transforms was ignored if set to 1, to turn off motion blur