Use these settings to preview certain AOVs to aid in the development of your creative linework.
Beauty
The Beauty AOV being rendered before the Stylized Looks filters are applied
Final Lines
View the output of the lines only.
Final Lines Invert
An inverted visualization of your lines
Final Lines + Beauty
This is the default visualizer and combines your linework with the beauty AOV
Final Lines Alpha
The alpha generated by the lines.
Line Thickness from Pattern
Visualize the thickness of your lines being generated from any patterns or textures plugged into the Line Thickness Input of your PxrStylized Control node.
Line Thickness from Lighting
Visualize the line thickness generated from the scene lighting
Diffuse Luminance
The luminance of the diffuse AOV
Diffuse Energy
The energy emitted by the Diffuse AOV
Z CamDist
Use this selection to visualize your CamDist
The name of a color AOV to do line detection on.
Typically this would be diffuse, but you can also put a light AOV here to determine the transition between photoreal and stylized based on the light emission. This AOV has to be set up in Maya/Katana/Houdini or DisplayFilter will exit.
Under the hood a white shader approximation is created based off the Signal AOV to drive the Hatching. By default using average of RGB components of Signal AOV, but can also divide Signal AOV lighting results with a pure albedo from NPRalbedo AOV or albedo AOV. If NPRalbedo AOV chosen, must set Albedo Color in Stylized Controller Pattern node.
Use light aov defined in signal_aov_string above as mask for previously daisy-chained Stylized shaders and/or physically based lighting
aov - custom AOV defined below
outline - line on alpha of object
sections - line on random id
lineNZ - line on combination of X Y components of surface normal and Z depth, good for unit scale
curvature - line on change in surface normal
camdist - line on change in camera distance
After line detection happens, runs gamma on final lines. When using the Curvature Line Type, you can use this parameter to control the curvature falloff to fine-tune your linework
During line detection weighting to get a variance
Different weight types graph (interactive graph https://www.desmos.com/calculator/q2pkrrwv8h):
See: https://www.desmos.com/calculator/g4jbxcvtqz and modify sharpness variable "a"
See: https://www.desmos.com/calculator/g4jbxcvtqz and modify offset variable "o"
During line detection weighting to get a variance
Determine how to calculate the line thickness
The thickness of the lines, measured in pixels
Globally scale line thickness. If you have line thickness set per object and they are all different values, and you up the resolution of the render, use this global scale to increase or decrease line thickness of all lines, since they are based on pixel width.
Offers a number of different functions to determine line color
Mult by line mask from pattern node in AOV NPRlineMask
Mult by alpha for only inside lines from line detect, don't go off geo
Color lines by lighting