Visualizer

Signal AOV

Name of a color AOV to use for the signal to hatching. Typically diffuse can put any light AOV here. This AOV has to be set up in Maya/Katana/Houdini or DisplayFilter will exit.

Hatch Color From

Select which AOV to determine the coloring of the hatching

Background Color

Background color outside of alpha

Background Tex

Provide BG texture, if blank uses BG Color

Light Mask Switch

Use light aov defined in signal_aov_string above as a mask

NPR Mix

Mixer between the beauty and NPR render

Cam Dist Z Min

Linstep Min on Z (blue channel from lineNZ)

Cam Dist Z Max

Linstep Max on Z (blue channel from lineNZ)

Remap Spline Swatch Select to use the Ramp spline below

Hatching Gamma

Gamma to final hatching, smaller numbers make it higher contrast. Try 0.5

Rainbox Test Colors

Replace tex1-tex8 with RED, ORANGE, YELLOW, GREEN, BLUE, INDIGO, VIOLET, TURQUOISE for previewing blending

Blending Mode

Select between Mix and Weighted blending. Mix is an auto blend between all textures. Weighted uses custom weighting functions with a Blending Hold and Blending Overlap

Blend Black Darkest

After the darkest texture, tex8, add solid color black

Blending Hold

Values above 0 keep each texture more prominent

Blending Overlap

Overlap of the Bell Curve weighting function. 0.125 is minimum and blends 2 textures, higher values blend more up to 8 textures.

Projection

Triplanar P AOV

Name of a color AOV to use for the triplanar blending of P. If set to "NPRPtriplanar": need to plug PxrManifold3d into LS_Pattern_NPR node to provide custom co-ordinate system. Can also be factory "P" "__Pref" "Pworld" if those AOVs are setup.

Triplanar N AOV

Name of a color AOV to use for the triplanar blending of N. If set to "NPRNtriplanar": need to plug PxrManifold3d into PxrStylizedControl node to provide custom co-ordinate system. Can also be factory "N" "__Nref" if those AOVs are setup.

Using N for Triplanar N AOV the Hatching changes on deforming geo

Using __Nref for Triplanar N AOV the Hatching sticks to deforming geo

Triplanar Blending

A value of 0 has no blending, through to 1 for full blending.

Hatch Freq Mode

Higher numbers, higher frequency. For screen start at 1. For triplanar start at 0.005.

Progressive Tex Switch

Hatching Freq Mode

Hatch Tex Color Mix

Select a coordinated set of hatching textures from the predefined collection. Or specify the directory name of your own custom set (will be expanded as dirname/dirname-01.tex, etc). Or pick 8 individual textures separately.

Hatching Frequency

Higher numbers, higher frequency. For screen start at 1. For triplanar start at 0.005.

Texture Set

Select hatching from several presets