The signal input mode is not available for materials created with NetworkMaterialCreate in Katana 3.2+. There is no way to connect an output of a shading node to a node outside the NetworkMaterialCreate group. |
PrmanSignalVisualizer is a debugging node lets you inspect the effect of patterns on materials in your scene. The node isolates a selected pattern output and visualizes it as a constant color on the objects where the material is assigned. It can also be used to isolate a vstruct output from PxrLayer or PxrLayerMixer. This is similar to the "solo" operation found in other bridge products.
PrmanSignalVisualizer has two modes - select port and signal input.
The scenegraph location of the material that you wish to inspect.
When enabled, this will keep the displacement on the object where the material is visualized. When disabled, the object will render without displacement.
With a location selected in the Scene Graph, press this button to populate the Material Location, Shading Node, and Output Port parameters.
The name of the selected pattern. This will be automatically filled when you select an output port in the Set from Scenegraph Selection popup window.
The name of the selected output. This will be automatically filled when you select an output port in the Set from Scenegraph Selection popup window.
This button will reset the read-only Shading Node and Output Port parameters
Press the Set from Scenegraph Selection button on PrmanSignalVisualizer
In this window, choose the output of a shading node that you wish to visualize. This will populate the Material Location, Shading Node, and Output Port parameters of PrmanSignalVisualizer.