Release date: April 19, 2022

Welcome to RenderMan 24.4!

These release notes build on the the release notes for 24.0, 24.1, 24.2, and 24.3 so please see those notes first.

For each of the bridge product integrations, please see the Release Notes within each of their respective sections.

Dive right in using the table of contents below!

What's New

RIS and XPU
RIS
XPU
Other

Changes in Stylized Looks

PxrStylizedHatching:

PxrStylizedControl:

Other Bug Fixes

RIS and XPU
RELEASE NOTE: (EXTERNAL) Fixed an issue causing an offset in mipmaps generated using vdbmake
RELEASE NOTE: (INTERNAL) Fixed an issue casing an offset in the mipmap generation in libvdb
RIS
An additional refraction roughness control has been added to PxrSurface WalterLobe.
Fixed a bug where attempting to edit an invalid light could lead to a crash.
The Alembic procedural will now attempt to apply velocity
      based motion blur for single frame archives.
XPU
A problem with missing shadowing of semi-transparent curves (i.e.
when using the shadowColor or presence inputs on PxrMarschnerHair) which only
affected GPU rendering in XPU has been fixed.
fixed incorrect shadows which could be cast by volumetric
objects in XPU depending on their transform.
There was a bug in the lerping between MIP map levels in XPU texture()
lookups when lerping between the finest and second-finest MIP map
level present in a texture map.  This has been fixed.
Fixed a bug that could cause crashes when writing AOV's from OSL 
shaders driving volume inputs. 
"it"
hdPrman - the RenderMan Hydra Renderer Delegate

Miscellaneous Changes

RIS
XPU