Pick the right tool for the job

In general, subdivision surfaces have many advantages but sometimes you actually need a polygon mesh.

Subdivision surfaces

Polygon meshes

Subdivision modeling

Tesselation

If you are coming from another renderer where you have to set subdivision levels, forget about it: tesselation of surfaces is automatic in RenderMan.

The main control is the micropolygon length.

Model detailing

Often, it is better to rely on displacement and bump mapping to add details.

Memory usage