Pick the right tool for the job

In general, subdivision surfaces have many advantages but sometimes you actually need a polygon mesh.

Subdivision surfaces

Polygon meshes

Subdivision modeling


CreasesCorners

Creases

Corners

Tesselation

If you are coming from another renderer where you have to set subdivision levels, forget about it: tesselation of surfaces is automatic in RenderMan (we call it dicing).

The main control is the micropolygon length.

We recommend disabling "raster-oriented dicing", unless you see some artefacts.

Model detailing

Often, it is better to rely on displacement and bump mapping to add details.

If you have modeled a highly detailed object in ZBrush, you should consider retopologizing and extracting a displacement map.

Memory usage