Contents
Adding Material
In the MAT pane, create a PxrMaterialBuilder, dive inside and create a PxrVolume BxDF
Assigning Material
Drag your PxrVolume VOP to the Material parameter of your volume OBJ.
For deformed volume, velocity and density must be wired using PxrPrimVar. This is because 'v' in VDB is a built-in variable.
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