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Common
Name | Type | Default | Description |
---|---|---|---|
grouping:membership | string | empty | Grouping membership used for linking. |
identifier:id | int | 0 | Lower 32 bits of 64 bit object id. |
identifier:id2 | int | 0 | Upper 32 bits of 64 bit object id. |
identifier:lpegroup | string | empty | Grouping membership used for light path expressions. |
identifier:name | string | empty | Object instance name. |
Shading
Name | Type | Default | Description |
---|---|---|---|
lightfilter:subset | string | empty | Active light filter groups in lighting. |
lighting:excludesubset | string | empty | Exclude light groups from lighting. |
lighting:mute | int | 0 | Mutes light emission. |
lighting:subset | string | empty | Light groups active in lighting. |
Ri:Matte | int | 0 | Indicates matte object. |
Ri:ReverseOrientation | int | 0 | Flip shading normals. |
Ri:Sides | int | 2 | Geometry can be one or two sided. |
shade:indexofrefraction | float | -1 | Override material IOR for nested dielectrics. |
shade:relativepixelvariance | float | 1 | PixelVariance multiplier for camera visible objects. |
trace:holdout | int | 0 | Indicates holdout object. |
trace:intersectpriority | int | 0 | Raytrace intersection priority for nested dielectrics. |
trace:maxdiffusedepth | int | 1 | Maximum diffuse light bounces. |
trace:maxspeculardepth | int | 2 | Maximum specular light bounces. |
trace:reflectexcludesubset | string | empty | Exclude object groups from relections. |
trace:reflectsubset | string | empty | Object groups visible to reflections. |
trace:shadowexcludesubset | string | empty | Exclude object groups from casting shadows. |
trace:shadowsubset | string | empty | Object groups active in shadows. |
trace:transmitexcludesubset | string | empty | Exclude object groups from refractions. |
trace:transmitsubset | string | empty | Object groups visible to refractions. |
visibility:camera | int | 1 | Indicates if object is visible to camera rays. |
visibility:indirect | int | 1 | Indicates if object is visible to indirect (reflection and refraction) rays. |
visibility:transmission | int | 1 | Indicates if object is visible to shadow rays. |