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This integrator is used to visualize data in the shading context, such as normals and texture coordinates. It is not designed to produce "final-quality" images.


Parameters

"string viewchannel" defaults to Nn and is one of:

  • Nn - x,y,z mapped to rgb. <0,0,0> is middle grey.
  • Vn - x,y,z mapped to rgb. <0,0,0> is middle grey.
  • VLen - scalar mapped to intensity.
  • Tn - x,y,z mapped to rgb. <0,0,0> is middle grey.
  • ST - s mapped to red, t to green.
  • UV - u mapped to red, v to green.
  • InsideOutside - The dot product of V and N is used to determine whether a surface is outside or inside. Outside is mapped to green, inside is mapped to red.
  • P - x,y,z mapped to rgb. <0,0,0> is middle grey.
  • dPdu - x,y,z mapped to rgb. <0,0,0> is middle grey
  • dPdv - x,y,z mapped to rgb. <0,0,0> is middle grey
  • Po - The surface location before displacement
  • Non - Normalized shading normal before displacement