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This is a debugging or "draft-quality" integrator that implements only the direct lighting portion of the light transport. It is not designed to produce "final-quality" images. Since it doesn't implement indirect lighting paths it cannot produce reflections, refractions, or other global illumination effects, nor can it handle any effects that require a volume integrator.

 

Parameters

ParameterDescription
int numLightSamplesControls the number of light samples for direct illumination per camera hit point. The default is 4.
int numBxdfSamples

Controls the number of Bxdf samples for direct illumination per camera hit point. The default is 4.

 

Standard AOVs

On top of regular LPE-based AOVs, this integrator outputs a number of standard AOVs typically used by compositors.

DeclarationContentsChannels
color __PworldP in world-space
__Pworld.r : x component
__Pworld.g : y component
__Pworld.b : z component
color __NworldNn in world-space
__Nworld.r : x component
__Nworld.g : y component
__Nworld.b : z component
color __depthMulti-purpose AOV
__depth.r : depth from camera in world-space
__depth.g : height in world-space
__depth.b : geometric facing ratio : abs(Nn.V)
color __stTexture coords
__st.x : s
__st.y : t
__st.z : 0.0
color __PrefReference Position primvar (if available)
__Pref.r : x component
__Pref.g : y component
__Pref.b : z component
color __NrefReference Normal primvar (if available)
__Nref.r : x component
__Nref.g : y component
__Nref.b : z component
color __WPrefReference World Position primvar (if available)
__WPref.r : x component
__WPref.g : y component
__WPref.b : z component
color __WNrefReference World Normal primvar (if available)
__WNref.r : x component
__WNref.g : y component
__WNref.b : z component