This node allows two Lama materials to be mixed together. It works like a classic "over" operator in compositing.
The Mix parameter can be driven by a texture.
The black areas will show material1 and the white ones material2.
Any gray values will mix between the two and will be more expensive to compute.
This is the first material to mix
The second material to be mixed.
The mix value defines the balance between the two materials, ranging from 0 (Material 1 only) to 1 (Material 2 only).
It can also be used as a "Material 2 over Material 1" mask.