Use these settings to preview certain AOVs to aid in the development of your creative toonning!
The Beauty AOV being rendered before the Stylized Looks filters are applied
The Toon ramping.
Your beautiful toon image
Toon Final with Spec
Your beautiful toon image + specular highlights
The energy emitted by the Diffuse AOV
The luminance of the diffuse AOV
The Albedo AOV
Signal AOV String
Name of a color AOV to use for the signal to toon shading. Typically diffuse, but you can put any light AOV here. This AOV has to be setup in Maya/Katana/Houdini or DisplayFilter will exit.
Diffuse Energy from
Under the hood a white shader approximation is created based off the Signal AOV to drive the Toon response. By default using average of RGB components of Signal AOV, but can also divide Signal AOV lighting results with a pure albedo from NPRalbedo AOV or albedo AOV. If NPRalbedo AOV chosen, must set Albedo Color in Stylized Controller Pattern node.
Light Mask Switch
Use light aov defined in signal_aov_string above as mask for previously daisy-chained Stylized shaders and/or physically based lighting.
Color of Background
Occl Integrator Switch
If Using Occlusion Integrator, turn this on
Remap Spline Switch
Albedo: steps to object albedo from albedo AOV. Light To Albedo: steps from white or light color to albedo color of object (use albedoLift to see more if dark albedo or textures). Darks Color: step to chosen color instead of default black.
Toon Diffuse Steps
Number of steps to quantize diffuse lighting
When Step Mode = Albedo or Light to Albedo, you can use this to lift your albedo values
Color to step to
Min for min-max remap of stepping. Check the NPRtoonDiffRamp AOV to visualize.
Max for min-max remap of stepping. Check the NPRtoonDiffRamp AOV to visualize.
Gamma for toon diffuse ramp. Check the NPRtoonDiffRamp AOV to visualize.
Step to Albedo
Step to Albedo Color of objects instead of Blacks. Still uses Blacks, but as a multiplier on the Albedo Color, so switch Blacks to a grayscale value.