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Release date: July 30, 2021

Welcome to RenderMan 24.1!

RenderMan for Blender 24.1 brings some new functionality to artists, as well as several bug fixes. 

Blender Builds Supported

Blender 2.83LTS

Blender 2.92

Blender 2.93LTS – new in 24.1!

If you're using Windows and Blender 2.93, please download patch.zip and apply it to your RenderMan Pro Server installation:

https://github.com/prman-pixar/RenderManForBlender/releases/tag/v_24.1


What's New:

  • Certain specific lights will now be textured in the viewport (ex: PxrRectLight). This can be turned off in the preferences.
  • The wireframe drawing of lights can now be turned off in the preferences.
  • Added a new UI for adding user attributes
  • A new popover panel has been added to viewport to edit RenderMan viewport preferences
  • Some icons have been updated to higher resolution versions (change by King-Wally)
  • Added initial support for Liquid Fluids.
  • Added shortcuts to the light linking, light mixer, and trace sets editor to the RenderMan tab (change by King-Wally)

Bug Fixes:

  • Fixed issues with scalpST on hair not working properly with child particles.
  • Correct the variable type for the __st AOV.
  • Hair particles should now respect the Viewport Display Amount setting.
  • Fix issue with particles not motion blurring correctly.
  • Fix issue with primvars not exporting correctly on particles.
  • Fixed an issue where adding a RenderMan light failed.
  • Fixed issue where connecting a PxrDisplace node to the RenderMan Output node in the shader editor failed
  • Addressed a problem where local view was not working for geometry
  • Fixed issue where the GPU override flag batch denoising failed
  • Fixed issue with preview rendering to the Blender render view failed when Render Region was on
  • Fixed odd shift in viewport when IPR is turned on.
  • Fixed issue that prevented curves from rendering.
  • Fixed issue where the variance file for denoising could not be found.
  • Fixed issue where ID's for instances were not consistent between blender batch renders.
  • Fixed progress printing for blender batch renders in LocalQueue
  • Fixed bug where duplicating shading nodes containing ramps failed.
  • Fixed issue where turning off Show Emitter on particles did not work
  • Fixed numerous issues for baking renders.
  • Fixed bug where muting lights did not work for preview and batch renders.
  • Fixed issue where hiding a collection failed.