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See PxrDisplace for how to add scalar and vector displacement as well as displacement layers.

  • Add a PxrDisplace VOP to your RIS Network.  Wire your displacement map such as creating a PxrTexture VOP or PxrPtexture VOP for textture or ptex respectively.  We can wire a shading network also. 


  • Add shop_displacepath to your object.  Drag this parameter to the Material folder on the right.


  • Drag the pxrdisplace VOP path to the Displacement Shader.


  • Last but not least, you need to set your Displacement Bound to see the displacement.


Trace displacements is on by default.