RenderMan for Maya provides its own shelf with shortcuts for many of the most basic and useful features of the plugin.
|Start a preview render.
Start interactive preview rendering. Choose the camera to render from.
Also render only selected objects (this selection also applies to
|Open the Image Tool, 'It'
|Open the Localqueue render manager
Create a new light.
Auto-place lights allows lights to be created at the selected object
in the viewport instead of the origin.
|Make the selected geometry into a mesh light.
|Create a light filter and attach it to selected lights
|Create a surface and attach to selected geometry
|Create a PxrVolume or an OpenVDB Visualizer.
|Create a holdout from the selected geometry
|Create a RenderMan Archive
|Open the Dynamic Shader Binding editor
|Open the Texture Manager
|Open the Preset Browser
|View statistics for the last render
|Load the RenderMan for Maya plug-in
|Open the RenderMan documentation in a web browser