This page will help you with the major changes made to operating RenderMan in Maya.
Many options have been removed from RenderMan or simplified, these decisions were to improve performance of the renderer and the workflow for artists, as such, the options provided are to help guide the user to the correct workflows and reduce headaches. As always, avoid using optimization controls (like those found in integrators and some materials like PxrVolume) to achieve a specific look. These techniques may be improved or modernized in later versions and you will not have access to them.
We use RFMTREE for the Maya plugin environment variable. You can find details here.
- Improvements to PxrDisney now allow for better denoising
- We do not yet support Bifrost
Older scenes may have issues with migration, areas of note are the PxrRamp, subdivision settings, and AOVs. The following python script can correct these or they can be run individually depending on your scene's needs or included features from RenderMan 21. We do not run this script on import to avoid performance problems loading large or complex scenes. Instead these are provided to the user to use as needed.
Older Maya scenes that had PxrRamp nodes in it may break. To fix, you can run this python script in the script editor –
Older scenes may have incorrect geometry settings and can be updated specifically using the below python script –
Older scenes with AOVs may fail to show in the new UI, the following script can solve this issue –
For Tractor 2.2 and prior
Due to changes in RenderMan, we are providing some helpful files here for rendering with Tractor on a farm.
The shared .*. envkeys should be copied to the "config" subdirectory in the Tractor install. The TrEnvHandler.py file should be copied to lib/python2.7/site-packages/tractor/apps/blade/ subdirectory (if you're copying to Windows the path should be lib/python2.7/Lib/site-packages/tractor/apps/blade) Restart the blades and render. Be sure to back up the original files.
If you need to export a RIB file using a script, you can use the below python script. Note that this export will follow whatever settings you have provided in the Render Settings.