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Render
Threads
Rendering Threads
The number of threads to use for preview or IPR renders. A value of 0 indicates that all processors will be used. Negative values indicate all processors minus the specified number will be used. The default of -2 allows the user interface to remain responsive during continuous rendering.
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Render from Maya Batch immediately, or generate RIB files locally for distribution to farm nodes.
Frames Per Server
How many frames in a chunk, for each server, how many frames /at a time in sequence on a remote server. The default is 5.
Tractor
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Send the job to Tractor but do not begin the job immediately. Requires manual or scripted start.
Batch Style
- immediate rib generates RIB files and renders them on the local client.
- deferred rib generates RIB locally (via a mayabatch process) and distributes the RIB files to remote render clients for rendering.
- remote rib generates RIB and performs render on remote render clients.
Batch Context
A postfix to append to the output directory name of a batch render. If multiple batch renders of a scene are running simultaneously, this avoids possible collisions. The default, $JOBDATETIME is a variable that is automatically filled in with a date and time stamp. eg. <maya_project_dir>/renderman/myscene_0705103056. The format string for $JOBDATETIME is located in RMS.ini, the preference called JobDateTimeFormat.
Checkpoint Interval
The number of iterations between updating the image on disk. In Tractor a task that is told to resume makes use of the check-pointed image. The interval number can take a suffix to indicate (i)ncrements, (s)econds, (m)inutes, (h)ours, or (d)ays. An exit value can also be specified after a comma. eg. 1m,1h. Values that are too small will affect rendering performance.
Frames per Server
The number of frames to be rendered per server. Only used for remote renders.
Job Priority
Priority
This affects how active jobs are assigned to remote servers. It doesn't affect position in the dispatcher queue.
Job Service Keys
Attach additional Additional service selectors for your job here.
Job Limit Tags
Can be used to accumulate job statistics, enforce local global and limits.the job
Environment Key
Switch between preset configurations. The ini JSON pref called DefaultEnvKey specifies the default value seen here. Multiple keys can be specified and should be space separated.
These environment keys are recognized by LocalQueue and Tractor:
- rfm-*-maya-* (eg. rfm-2122.0-maya-2016)
- prmanmaya-* (eg. prmanmaya-21.02017)
- rmantree=* (eg. rmantree=$RMANTREE)
- rmstreerfmtree=* (eg. rmstreerfmtree=$RMSTREE$RFMTREE)
Renderer Arguments
Arguments here will be added to the command line for the renderer.
After
Begin job processing after this date and time. Novemebr 24th at 1:45pm would be example: 11/24 13:45
Crews
Specifies the list of crews to be used when determining remote server access.
Tier
See Scheduling Modes in Tractor
Projects
See Limits Configuration in Tractor
Comments
Additional job comments from the user
Metadata
Data added to the job for your pipeline processing.
When DoneJob Done Command
A command that should be executed when the job is finished
Example: /usr/sbin/Mail -s 'Job done: %j' %u < %f (%j = job title, %t = task title, %u = user, %f = temporary status file)
Job When Error Command
A command that should be executed if the job had an error
Example: /usr/sbin/Mail -s 'Job error: %j' %u < %f (%j = job title, %t = task title, %u = user, %f = temporary status file)
Crews
When Always
A command that should be executed regardless of job error status
Example: /usr/sbin/Mail -s 'Job error: %j' %u < %f (%j = job title, %t = task title, %u = user, %f = temporary status file)
Texture Manager
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Number of Processes
The number of parallel processes txmake uses to process texture files. The default is 2. We suggest leaving the default unless you have more than 8 physical cores available on your CPU configuration.
Fallback Texture Path
By default we write .tex files to the Images project directory. If this fails (it doesn't exist or there are permissions issues) use the specified folder here. Do not use spaces or diacritics in your path text.
User Interface
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Viewport
Texture File Extensions
The extensions used to identify the displayed texure files. We default to RenderMan compliant types.
Display R in lights
Toggle for displaying the R logo on RenderMan lights.
Lights Wire Color
The color of the lines used to display these objects in the Viewport
Light Filters Wire Color
The color of the lines used to display these objects in the Viewport
Max Texture Resolution
The maximum resolution of displayed textures in the Viewport. Higher resolutions will impact performance, especially if many are to be displayed. This does not affect IPR rendering to the Viewport.
Script Editor Widget
Font Size
Change the size of displayed fonts.
Font (Typeface)
Change the font used in the editor.
Tab Width
When pressing Tab, move this many spaces in the editorSpecifies the list of crews to be used when determining remote server access.
Preset Browser
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Asset Library
Change the location where the Preset Browser looks for assets.