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Table of Contents
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Render

Threads

Rendering Threads

The number of threads to use for preview or IPR renders.  A value of 0 indicates that all processors will be used.  Negative values indicate all processors minus the specified number will be used.  The default of -2 allows the user interface to remain responsive during continuous rendering.

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Render from Maya Batch immediately, or generate RIB files locally for distribution to farm nodes.

Frames Per Server

How many frames in a chunk, for each server, how many frames /at a time in sequence on a remote server. The default is 5.

Tractor
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Tractor
Tractor

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Send the job to Tractor but do not begin the job immediately. Requires manual or scripted start.

Batch Style

    • immediate rib generates RIB files and renders them on the local client.
    • deferred rib generates RIB locally (via a mayabatch process) and distributes the RIB files to remote render clients for rendering.
    • remote rib generates RIB and performs render on remote render clients.

Batch Context

A postfix to append to the output directory name of a batch render.  If multiple batch renders of a scene are running simultaneously, this avoids possible collisions.  The default, $JOBDATETIME is a variable that is automatically filled in with a date and time stamp. eg. <maya_project_dir>/renderman/myscene_0705103056.  The format string for $JOBDATETIME is located in RMS.ini, the preference called JobDateTimeFormat.

Checkpoint Interval

The number of iterations between updating the image on disk.  In Tractor a task that is told to resume makes use of the check-pointed image.  The interval number can take a suffix to indicate (i)ncrements, (s)econds, (m)inutes, (h)ours, or (d)ays. An exit value can also be specified after a comma. eg. 1m,1h.  Values that are too small will affect rendering performance.

Frames per Server

The number of frames to be rendered per server. Only used for remote renders.

Job Priority

Priority

This affects how active jobs are assigned to remote servers.  It doesn't affect position in the dispatcher queue.

Job Service Keys

Attach additional Additional service selectors for your job here.

Job Limit Tags

Can be used to accumulate job statistics, enforce local global and limits.the job

Environment Key

Switch between preset configurations. The ini JSON pref called DefaultEnvKey specifies the default value seen here. Multiple keys can be specified and should be space separated.

These environment keys are recognized by LocalQueue and Tractor:

  • rfm-*-maya-* (eg. rfm-2122.0-maya-2016)
  • prmanmaya-* (eg. prmanmaya-21.02017)
  • rmantree=* (eg. rmantree=$RMANTREE)
  • rmstreerfmtree=* (eg. rmstreerfmtree=$RMSTREE$RFMTREE)

Renderer Arguments

Arguments here will be added to the command line for the renderer.

After

Begin job processing after this date and time. Novemebr 24th at 1:45pm would be example: 11/24 13:45

Crews

Specifies the list of crews to be used when determining remote server access.

Tier

See Scheduling Modes in Tractor

Projects

See Limits Configuration in Tractor

Comments

Additional job comments from the user

Metadata

Data added to the job for your pipeline processing.

When DoneJob Done Command

A command that should be executed when the job is finished

Example: /usr/sbin/Mail -s 'Job done: %j' %u < %f  (%j = job title, %t = task title, %u = user, %f = temporary status file) 

Job When Error Command

A command that should be executed if the job had an error

Example: /usr/sbin/Mail -s 'Job error: %j' %u < %f  (%j = job title, %t = task title, %u = user, %f = temporary status file) 

Crews

When Always

A command that should be executed regardless of job error status

Example: /usr/sbin/Mail -s 'Job error: %j' %u < %f  (%j = job title, %t = task title, %u = user, %f = temporary status file) 

Texture Manager
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TextureManager
TextureManager

Number of Processes

The number of parallel processes txmake uses to process texture files. The default is 2. We suggest leaving the default unless you have more than 8 physical cores available on your CPU configuration.

Fallback Texture Path

By default we write .tex files to the Images project directory. If this fails (it doesn't exist or there are permissions issues) use the specified folder here. Do not use spaces or diacritics in your path text.

User Interface
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userinterface
userinterface

Viewport

Texture File Extensions

The extensions used to identify the displayed texure files. We default to RenderMan compliant types.

Display R in lights

Toggle for displaying the R logo on RenderMan lights.

Lights Wire Color

The color of the lines used to display these objects in the Viewport

Light Filters Wire Color

The color of the lines used to display these objects in the Viewport

Max Texture Resolution

The maximum resolution of displayed textures in the Viewport. Higher resolutions will impact performance, especially if many are to be displayed. This does not affect IPR rendering to the Viewport.

Script Editor Widget

Font Size

Change the size of displayed fonts.

Font (Typeface)

Change the font used in the editor.

Tab Width

When pressing Tab, move this many spaces in the editorSpecifies the list of crews to be used when determining remote server access.

Preset Browser
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PresetBrowser
PresetBrowser

Asset Library

Change the location where the Preset Browser looks for assets.