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If you want to assign both Bxdf and displacement shader, you will need to create a collect vop to collect both surface and displacement.
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Collect vop is added to H16.0.695 onward. |
connect to the collect_output both the surface and displacement shaders inside a PxrMaterialBuilder node.
Assign your group to the material by setting the Material to either a collect vop (see above) or a Bxdf.
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