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If you want to assign both Bxdf and displacement shader, you will need to create a collect vop to collect both surface and displacement. 

Info

Collect vop is added to H16.0.695 onward.

 

Image Removedconnect to the collect_output both the surface and displacement shaders inside a PxrMaterialBuilder node. 

Assign your group to the material by setting the Material to either a collect vop (see above) or a Bxdf.

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