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Your fully shaded objects will now catch shadows and render environmental effects like indirect diffuse light and reflections. This allows you to integrate CG objects into a filmed or live action plate by catching the shadows and effects of the CG object onto holdout geometry made to look like the filmed environment.


The appropriate extra channels are added to the selected ROP node to output a shadow pass.

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REN22:Holdouts
REN22:Holdouts

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