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2 modes: length of the camera P, or absolute value of camera P Z component

Lines Page

Section Spread Scale

If random id sections colors are too close together on adjacent objects, tune this value above one to see random colors spread farther apart, resulting in more consistent edge detection across object boundaries.

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Tint Sections Map in HSV. 1st input = Hue, 2nd input = Saturation, 3rd input = Value

Hatching Projections Page

Hatching Mask

Mask out unwanted areas for resulting hatching by pluging in upstream node texture or pattern. Stores value in GREEN channel of NPRlineMask AOV.

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