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Coupe

 

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When not using the shelf menu, the archive node can be found under RenderMan > Light in the Hypershade, this is classified as a light so that Maya draws the locator for the archive.

 

Suppose you have a model that's gotten complicated.  When starting a render, the time it takes until you see the first pixels is getting long.  Or maybe you've completed your assets and now it's time to deliver them to lighting (in a package that should not be altered by the lighter).  This is a job for the RenderMan Archive node!  This option pre-translates the scene parts to a RIB file. This saves time translating scene entities when you hit render and relieves Maya from keeping all these parts alive in memory. Let's take a look at how it works.

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