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  • Created dynamic array node that allows integer inputs. This node replaces the buildarray node that caused warnings when connected to utilityPattern of PxrSurface
  • Added GL tags to bxdf nodes for visualization in the viewport
  • The Houdini node path is now used as the RenderMan object identifier for rib debugging
  • No longer propagate non-fatal rendering errors to the ROP node. RenderMan errors are now considered warnings on the ROP node
  • Initial rendering now obey crop parameters
  • Corrected NURBS surface orientation
  • Added MatteID users parameters to RenderMan spare parameter tab for easier access
  • Null node can now represent a coordsys with it's node path
  • Created sun direction handle for PxrEnvDayLight
  • Mesh light geometry no longer needs to be included in candidate lights to illuminate scene
  • A bug that prevented an auto headlight from being generated when using render region has been fixed.
  • Added support vector3, vector4, matrix4x4 parameter script_ritype tags
  • Deprecated PxrManifold3DN
  • Forced matte objects are now rendered regardless of display toggle or forced object membership
  • Fixed a bug on linux where Houdini could crash if rendering to 'it' after having rendered in the Render View
  • Added "View Selected RIB" menu tool (only works in versions 17.5.229 and later)
  • Simplified displacement workflow by always setting displacement bound on geometry
  • Fixed extraneous warnings created when rendering motion blur on alembic geometry imported
  • A bug that prevented the use of DWAa and DWAb EXR compressions has been addressed

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