We can assign different surface and displacement to different faces.
Setting Up Group
To add a selection of faces to a group:
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If you want to assign both Bxdf and displacement shader, you will need to create a collect vop to collect both connect to the collect_output both the surface and displacement .
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Collect vop is added to H16.0.695 onward. |
shaders inside a PxrMaterialBuilder node.
Assign your group to the material by setting the Material to either a collect vop (see above) or a Bxdf.
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