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Input Parameters

Random Type

id takes random color float. integer takes integer values. Both for generating variance at adjacent shape nodes for resulting edge detection.

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2 modes: length of the camera P, or absolute value of camera P Z component

Lines Page

Section Spread Scale

If random id sections colors are too close together on adjacent objects, tune this value above one to see random colors spread farther apart, resulting in more consistent edge detection across object boundaries.

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Mask out unwanted areas for resulting hatching by plugging in upstream node texture or pattern.  Stores value in GREEN channel of NPRlineMask AOV


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Sections Map Switch

Use map in sections \map below to define variance in image instead of random id

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Tint Sections Map in HSV. 1st input = Hue, 2nd input = Saturation, 3rd input = Value

Hatching Projections Page

Hatching Mask

Mask out unwanted areas for resulting hatching by pluging in upstream node texture or pattern. Stores value in GREEN channel of NPRlineMask AOV.

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Scale Z component of P for triplanar projections to change frequency of texture on that plane


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Changing Triplanar Scale XYZ from 1 to 3 on Teapot