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I can also somewhat indiscriminately grab all the specular <.S> effects of the matte from the green ball using the following LPE where * means all the bounces of light based on my render settings:

Code Block
lpe:nothruput;noinfinitecheck;noclamp;unoccluded;overwrite;C<.S>*<.U4'greenBall'>[LO]

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