RenderMan for Maya provides its own shelf with shortcuts for many of the most basic and useful features of the plugin.
Button | Menu | Description | |||
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Start a preview render. | |||||
Start interactive preview rendering. Choose the camera to render from. Also render only selected objects (this selection also applies to preview rendering) | |||||
Open the Image Tool, 'It' | |||||
Open the Localqueue render manager | |||||
Create a new light. Auto-place lights allows lights to be created at the selected object in the viewport instead of the origin. | |||||
Make the selected geometry into a mesh light. | |||||
Create a light filter and attach it to selected lights | |||||
Create a surface and attach to selected geometry | |||||
Create a PxrVolume or an OpenVDB Visualizer. | |||||
Create a holdout from the selected geometry | |||||
Create an archive from the objects below the selected transform. If nothing is selected, create a stand-alone archive node to reference an existing archive. Update the contents of the archive if the original geo is still present in scene. | |||||
Open the Image Tool, 'It' | |||||
Open the Light Lister | |||||
a RenderMan Archive | |||||
Open the Dynamic Rule EditorShader Binding editor | |||||
Open the Texture Manager | |||||
Open the Preset Browser | Open the Projection Editor | ||||
View statistics for the last render | |||||
Load the RenderMan for Maya plug-in | |||||
Open the RenderMan documentation in a web browser |
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