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Name | Type | Default | Description |
---|---|---|---|
dice:micropolygonlength | float | 0 | Object micropolygon length expressed in pixel size |
dice:minlength | float | -1 | |
dice:minlengthspace | string | null | |
dice:offscreenstrategy | string | "viewfrustumdistance" | Defines the dicing strategy used for offscreen objects that may be traced indirectly, the options are: "clamped", "sphericalprojection, "viewfrustumdistance", "worlddistance" |
dice:rasterorient | integer | 1 | |
dice:referencecamera | string | null | |
dice:referenceinstance | string | null | This is the object name of the referenced instance used for dicing |
dice:strategy | string | "instanceprojection" | Defines the dicing strategy used for objects on screen, the options are: "instanceprojection", "sphericalprojection", "worlddistance" |
dice:worlddistancelength | float | -1 | Object micropolygon length expressed in world space units |
Ri:GeometricApproximationFocusFactor | float | -1 | Allows the renderer to dice more coarsely for out of focus objects |
Ri:GeometricApproximationMotionFactor | float | 0 | Allows the renderer to dice more coarsely for blurry or fast moving objects |
Displacement
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Name | Type | Default | Description |
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displacementbound:CoordinateSystem |
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string | null | ||
displacementbound:sphere |
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string | null |
Tracing Controls
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Name | Type | Default | Description |
---|---|---|---|
trace:autobias | integer |
...
1 | Allow the renderer to automatially adjust ray bias, 0 is off | |
trace:bias | float |
...
0.01 |
...
The user-set bias amount, typically small values to offset a ray to avoid artifacts such as shadow acne | |
trace:displacements | integer |
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1 | Trace displacements (seen in reflections and refractions, etc) 0 is off | |
trace:samplemotion | integer |
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0 |
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Primvars based on geometry type
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