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NameTypeDefaultDescription
dice:micropolygonlengthfloat0Object micropolygon length expressed in pixel size
dice:minlengthfloat-1 
dice:minlengthspacestringnull 
dice:offscreenstrategystring"viewfrustumdistance"Defines the dicing strategy used for offscreen objects that may be traced indirectly, the options are: "clamped", "sphericalprojection, "viewfrustumdistance", "worlddistance"
dice:rasterorientinteger1 
dice:referencecamerastringnull 
dice:referenceinstancestringnullThis is the object name of the referenced instance used for dicing
dice:strategystring"instanceprojection"Defines the dicing strategy used for objects on screen, the options are: "instanceprojection", "sphericalprojection", "worlddistance"
dice:worlddistancelengthfloat-1Object micropolygon length expressed in world space units
Ri:GeometricApproximationFocusFactorfloat-1Allows the renderer to dice more coarsely for out of focus objects
Ri:GeometricApproximationMotionFactorfloat0Allows the renderer to dice more coarsely for blurry or fast moving objects

 

Displacement

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NameTypeDefaultDescription
displacementbound:CoordinateSystem

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stringnull 
displacementbound:sphere

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stringnull 

 

Tracing Controls

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NameTypeDefaultDescription
trace:autobiasinteger

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1Allow the renderer to automatially adjust ray bias, 0 is off
trace:biasfloat

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0.01

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The user-set bias amount, typically small values to offset a ray to avoid artifacts such as shadow acne
trace:displacementsinteger

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1Trace displacements (seen in reflections and refractions, etc) 0 is off
trace:samplemotioninteger

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0

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Primvars based on geometry type

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