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NameTypeDefaultDescription
dice:micropolygonlengthfloat0Object micropolygon length expressed in pixel size
dice:minlengthfloat-1 
dice:minlengthspacestringnull 
dice:offscreenstrategystring"viewfrustumdistance"Defines the dicing strategy used for offscreen objects that may be traced indirectly, the options are: "clamped", "sphericalprojection, "viewfrustumdistance", "worlddistance"
dice:rasterorientinteger1 
dice:referencecamerastringnull 
dice:referenceinstancestringnullThis is the object name of the referenced instance used for dicing
dice:strategystring"instanceprojection"Defines the dicing strategy used for objects on screen, the options are: "instanceprojection", "sphericalprojection", "worlddistance"
dice:worlddistancelengthfloat-1Object micropolygon length expressed in world space units
Ri:GeometricApproximationFocusFactorfloat-1 Allows the renderer to dice more coarsely for out of focus objects
Ri:GeometricApproximationMotionFactorfloat0 Allows the renderer to dice more coarsely for blurry or fast moving objects

 

Displacement


primvars displacementbound:CoordinateSystem string [] Description
primvars displacementbound:sphere float [0] Description

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