Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

We can assign different surface and displacement to different faces.

Image Removed

Image Added 

Setting Up Group

To add a selection of faces to a group:

...

If you want to assign both Bxdf and displacement shader, you will need to create a collect vop to collect both connect to the collect_output both the surface and displacement

Info

Collect vop is added to H16.0.695 onward.

 

Image Removedshaders inside a PxrMaterialBuilder node. 

Assign your group to the material by setting the Material to either a collect vop (see above) or a Bxdf.

...