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To make an object as a holdout, simply add the ri_holdout parameter to your object using Edit Parameter Interface. Then set its value to 1.
check Holdout in the geometry's RenderMan | Trace Tab
Info |
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See Holdouts for how to set up its AOVs. |
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To make an object as a holdout, simply add the ri_holdout parameter to your object using Edit Parameter Interface. Then set its value to 1.
check Holdout in the geometry's RenderMan | Trace Tab
Info |
---|
See Holdouts for how to set up its AOVs. |
...