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As mentioned above, there is a backwards-compatible error metric called "contrast-v22". This is the metric that was used in RenderMan 22 and older: a relative contrast, with the contrast in dark pixels optionally reduced with "darkfalloff". (Note that the three new error metrics do not use "darkfalloff" since their gamma-weighted absolute differences have a similar effect.)There is also "variance-v22" that uses the variance metrics from RenderMan 22 to match previous renders if needed.


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leftImageimage_galleries_uuid_causticsGlass_beautyVariance_png-50464570-ce3c-4c40-8277-0e66876cf085
rightImageimage_galleries_uuid_causticsglass_beautycontrast_png-8f6d9063-7c23-437c-965d-c7689b7cb862

Variance (left) versus Contrast (right) with the same settingsGlass Scene courtesy of Julien Duval.

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