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- An issue that caused batch rendering of render layers to fail has been fixed
- Fix issue with pre/post render MEL callbacks spooling renders that use Yeti
- Importing light rigs from the preset browser will now pay attention to the rfmDefaultLightShading preference
- Fixed a bug where disconnecting a displacement shader wasn't updating during IPR
Miscellaneous Changes
- RFM now supports relative paths to specify the install location in Maya modules
- Pixel Filter Mode has been exposed in the globals
- darkfalloff is now available for all samplers
- RfM now has an f5 token to represent frame numbers padded to 5 places. Ex: 00001
Developer Documentation
You can find a useful Doxygenated developer documentation in the Developers' Guide under RfM2
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