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INTERACTIVE OPTION EDITS
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PDG SUPPORT
asdfasdSchedule rendering tasks with the new RenderMan TOP nodes - Texture Maker (txmake), Generate RIB (generaterib), Render RIB (renderrib), ROP RenderMan Render (ropris), RenderMan Denoise (risdenoise) - or render with a ROP Fetch node.
AND MANY OTHER CHANGES & BUG FIXES...
- Created dynamic array node that allows integer inputs. This node replaces the buildarray node that caused warnings when connected to utilityPattern of PxrSurface. .
- Added GL tags to bxdf nodes for visualization in the viewport.
- The Houdini node path is now used as the RenderMan object identifier for rib debugging.
- No longer propagate non-fatal rendering errors to the ROP node. RenderMan errors are now considered warnings on the ROP node.
- Initial rendering now obey crop parameters.
- Corrected NURBS surface orientation.
- Added MatteID users parameters to RenderMan spare parameter tab for easier access.
- Null node can now represent a coordsys with it's node path.
- Created sun direction handle for PxrEnvDayLight.
- Mesh light geometry no longer needs to be included in candidate lights to illuminate scene.
- A bug that prevented an auto headlight from being generated when using render region has been fixed.
- Added support vector3, vector4, matrix4x4 parameter script_ritype tags.
- Deprecated PxrManifold3DN.
- force matte should send to the renderer Forced matte objects are now rendered regardless of display toggle or force forced object membership.
- Fixed a bug on linux where Houdini could crash if rendering to 'it' after having rendered in the Render View.
- Added "View Selected RIB" menu tool (only works in versions 17.5.229 and later).
- Simplified displacement workflow by always setting displacement bound on geometry.
- Fixed extraneous warnings created when rendering motion blur on alembic geometry imported.
A bug that prevented the use of DWAa and DWAb EXR compressions has been addressed.
Known Issues
- Incorrect screen window when pixel aspect ratio is not 1.
- Display edits cannot changed from the image tool to mplay.
- Cross-frame denoising pdg support.
- Phantom objects are removed from all rays, not just camera rays
- Applying undo of deleted nodes or collapsing to subnet may not work as expected
- Interactive Render Regions may require adjustment to start rendering
- Rewiring subnet indirect inputsRenderMan clipping planes
Known Limitations
- Rendering with Mantra lights or VOPs not possible
- Bypassing shader nodes
- Auto camera creation for IPR
- RenderMan clipping planes