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ButtonMenuDescription

Create a new light.

Auto-place lights allows lights to be created at the selected object

in the viewport instead of the origin.

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Create a new dome, portal or day light.


Make the selected geometry into a mesh light.

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Create a light filter and attach it to selected lights

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Shading

ButtonMenuDescription

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Create a surface and attach it to the selected geometry

Create a PxrVolume or an OpenVDB Visualizer.

Create a holdout from the selected geometry

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Stylized Looks



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Archive / Texture / Statistics

ButtonMenuDescription

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Create a RenderMan Archive


Open the Dynamic Shader Binding editor


Open the Texture Manager


Open the Preset Browser


Live Statistics


View statistics for the last render

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