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RenderMan for Houdini provides its own shelf with shortcuts for many of the most basic and useful features.

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Rendering / Setup

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Start
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an IPR render session

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Stop

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an IPR render session

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Open the Image Tool
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, 'It'

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Create RenderMan ROP along with a PxrPathTracer Integrator and a path to /cam1 (camera not automatically created)
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Create RenderMan Stylized Looks ROP adding in Stylized Looks AOVs & Display Filters - if an OBJ with a PxrSurface is selected it will also assign a PxrStylizedControl.

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Add Parameters to selected OBJ, useful for quickly adding valid RenderMan parameters
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Shading


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Make selected objects a holdout object
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Create a PxrSurface VOP and assign it to the OBJ

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Create a LamaSurface and assign it to the OBJ
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Lighting

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Create a PxrRectLight OBJ
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Create a PxrDiskLight OBJ

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Create a PxrSphereLight OBJ
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Create a PxrCylinderLight OBJ
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Create a PxrMeshLight OBJ for the selected OBJ
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Create Volume Light setup for the selected Volume OBJ
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Create a PxrDomeLight OBJ
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Create a PxrPortalLight OBJ
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Create a PxrEnvDayLight OBJ
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Create a PxrDistantLight OBJ
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Create a PxrAOVLight OBJ