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Whilst Stylized Looks is far more than a simple toon shading system, it sure does render a beautiful toon if you so desire!


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pagePxrStylizedToon

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Clean Toon with 1 Distant Light



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Toon Tips

  • Changing the integrator to PxrDirectLighting will result in a sharper toon image
  • To achieve a traditional sharper toon render, try using lights such as the PxrDistanceLight and PxrSphereLight
  • To reduce noise in the Toon banding, use a PxrDistantLight, turn off bounces (either PxrDirectLighting integrator or 0 for Max Indirect Bounces in PxrPathTracer integrator)


Video Tutorials


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Demo video with Toon Shader overview in Midnight Rebel scene


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Demo video with Toon Shader overview in Shipshape Maya scene


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Demo video with Toon Shader Light Groups


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Demo video with Toon Shader + Hatching Shader working together

Visualizer

BG Color

Color of Background

Occl Integrator Switch

If Using Occlusion Integrator, turn this on

Remap Spline Switch

Toon Diffuse Steps

Number of steps to quantize diffuse lighting

Blacks

Color to step to

Black Scale

Scale the Toon Diffuse ramp: if you're finding the original "full lighting" is too dark, scale this up to 2,4,8, etc. Check the NPRtoonDiffRamp AOV to visualize.

Linstep Min

Min for min-max remap of stepping. Check the NPRtoonDiffRamp AOV to visualize.

Linstep Max

Max for min-max remap of stepping. Check the NPRtoonDiffRamp AOV to visualize.

Gamma

Gamma for toon diffuse ramp. Check the NPRtoonDiffRamp AOV to visualize.

Step to Albedo

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