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  • To achieve a traditional sharper toon render, try using lights such as the PxrDistanceLight and PxrSphereLight
  • To reduce noise in the Toon banding, use a PxrDistantLight, turn off bounces (either PxrDirectLighting integrator or 0 for Max Indirect Bounces in PxrPathTracer integrator)


Video Tutorials


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Demo video with Toon Shader overview in Midnight Rebel scene


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Demo video with Toon Shader overview in Shipshape Maya scene


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Demo video with Toon Shader Light Groups


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Demo video with Toon Shader + Hatching Shader working together